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This project is created to develop the contents of the area of ​​Social Sciences, through gamification and cooperative work.

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Each team in the class will be one of the characters of the film INSIDE OUT.

 

Students have to, through overcoming the different work units, save their memories and knowledge of history and geography that are in danger, due to a virus that threatens to erase them.

 

In each work unit the students will have to overcome different activities, challenges and so on in order to receive an insignia. 

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During the course, the students will receive different points according to their behaviour (classdojo). This points will be exchangeable for the Inside Out film characters cards. These cards will not only make our students spend memorable moments inside the class, but also get certain advantages or benefits in the social sciences subject.

 

At the end school year, who achieves the 6 insignias will have the chance to overcome the great FINAL CHALLENGE to kill definitively the VIRUS, the one who succeed will undoubtedly be remembered over the years.

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However if they fail to pass the activities proposed for the course, they will lose all social sciences learnings that have learnt at the school.

GAME DESCRIPTION

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